Wednesday, September 28, 2011

Gant Chart


9/28- Day 1 60 minutes--
9/29-Day 2- 60 minutes--
10/1-Day3-60 minutes--
10/2-Day4-60 minutes--
10/3 Day 5--60minutes--
10/4-day 6-60 minutes--

Monday, September 26, 2011

Reflection

I think i deserve a good grade because i have investigated what i needed to look for. I have worked hard and tried to finish every post on the blog. I am missing one post out of all the ones you have made us do. My blog posts answers all questions you have asked us to do. They are not only answered, but also have all the information needed for my Design Cycle project for the 6th graders. 

Design Brief

10. Write a short statement of what you are going to make, why you are going to make it, and for whom you are making it.  
I will be making Go Animate, a short clip showing all the four steps of the design cycle. This will be to teach the concept to a 6th grader to see if he can understand the Design Cycle.
11. What are the requirements for this assignment? 
Im going to have like sketches of what I'm going to do in the short clip in Go Animate. I'm going to need more sounds. 
12. What are the limitations you have with this assignment?
A limitation for this is that we only come to class every other day so it takes time away of us in working on the product.
13. How will you "test" your project?
I will play it for 6th graders, then give them a survey to see if they understood what the Design Cycle is.

Thursday, September 22, 2011

Investigation Comparison- Go Animate!

Go Animate!


Simplicity: The simplicity factor was terrific in Go animate. I think that with Go Animate it would be really effective to get the Design cycle stuck in a young ones head. The product would be simple so it would be easier for the audience to understand and have a little laugh while they watch. It is really organized in Go animate. It is a fun way to show the Design Cycle.


Theme Choices: Go Animate has a lot of themes. Different backgrounds of games, comedies, different places in the world. It is going to be great and entertaining for the audience. If it is entertaining i will get my point across them quicker, and in a fun way. If it has more themes it is easier and if its easier to use its faster and better.


Characters: The program has different characters. there is a lot to chose from. they have different characters from video games and comedies. They will be a great way to make a 6th grader understand what I'm trying to do, which is get them to understand what the design cycle is. This is going to be easy and fun at the same time. It would be great to make it and great to watch it.


Sound Choices: Go Animate doesn't have a lot of sound options. Meaning their voices are kinda weird. they don't have a lot of vocal. They have a british accent and then they have the "normal" english in male and female for every language. Kinda cool, but I'm going to need more voices to work with.

Investigation Comparison-Flipbook!

Flipbook!


















Simplicity: This factor is essential to my project since i have to make it fun and interesting at the same time so they could understand the Design Cycle. The Flip-book is a great way to make the 6th graders understand the point I'm trying to get threw them, so they can understand the design cycle better. The Flip-book is kinda difficult to use, since you have to actually create everything over and over againg with a mouse. Not a good idea at all.


Theme Choices: The flip-book didn't really have any theme choices; it was just white and you had to create everything by yourself. If i don't have any theme choices, its going to be very difficult for me to get the point I'm going to try to get to the 6th graders


Characters: there wasn't any characters in flip book. You create your own characters with stick figures. Like i said, no choices less chance I'm going to have for the 6th graders understand the design cycle.  The only reason i gave it a 5 was because you get to create it completely.


Sound Choices: The Flip-book had NO sounds at all. Without music or any sound it wont be interesting or entertaining to the public in this case the 6th graders. It will be really hard to keep a 6th grader focused on the flip-book if it wont be interesting. I would have to put background music or sounds to help the flip book be interesting.  

Wednesday, September 14, 2011

Comparing " Go Animate" and "Flipbook"

http://goanimate.com/

http://www.benettonplay.com/toys/flipbookdeluxe/index.php

They are both really great. Both are entertaining for  six grades. I could make them funny so that they could understand what the design cycle really is.  Both of them will give the same great product. They both look entertaining, although the Go Animate will be easier because its really hard to draw a flipbook with a mouse. i tried both of them already, but i liked the go animate better. The go animate has a lot of great tools    that help you and makes it easier for it to be fun and easy for us the creators to make.
I have decided to use the go animate!

Monday, September 12, 2011

Design Folder


Area of Interaction: Community and Service , Approaches to Learning & Human Ingenuity
Significant Concept: Design Cycle can be used to solve problems
Unit Question: How can my learning help my community? How do I make Sound Choices?
INVESTIGATE: (Write in complete sentences) Identify the Problem
1. What is the problem you need to solve? How can my learning help my community? How do I make Sound Choices?
2. How does the Design Cycle apply to the real world?
We use the design cycle every day with every problem we have!
3. How will this project serve my community?
By showing them that it’s an every day thing and that it helps problems easier to solve
4. How can my learning help my community?
We are the next generation so it will be a better place
5. How do we live in relation to each other?
We are all human beings and we do things a like
6. How does this help others?
Teaching them what the design cycle is
7. What are the requirements for this assignment?
The section assigned in class
8. What is the Design Cycle?
Helps us go through the process og understanding and making it easier!
REFLECT on your learning.
Day 2
9. Spend one day experimenting with DESIGN CYCLE your presentation. List five things your learned about the Design Cycle:
Day 3
Design Brief
10. Write a short statement of what you are going to make, why you are going to make it, and for whom you are making it.
Formulate a Design Specification
11. What are the requirements for this assignment?
12. What are the limitations you have with this assignment?
13. How will you "test" your presentation?
REFLECT ON YOUR LEARNING
PLAN:
14. Brainstorm ideas. Use the chart below
IB Brainstorming Chart .pdf found in schoology under “materials”& then files
15. What idea did you choose to demonstrate the design cycle and why did you choose it?
16. Does your idea meet all of the requirements?
17. Use the story board paper below to plan your presentation.  Include how many levels you will have, what will be on each level, how will you include teaching skills to young students, and what will your questions be about.
story board.pdf found in schoology under “materials” & then files.
18. Explain how you will use your time to get your project finished in 12 days:
REFLECT on your learning
EVALUATE:
20. How could you improve your presentation?
21. Does your presentation meet all of the requirements?
22. Share your presentation with at least 2-8th, 3-9th, 4-10th+ friends. What did he/she like about your presentation?
23. Reflect on all the steps of the Design Cycle. What did you do well? What do you need to improve?
24. Were you responsible in using the software, Internet, pictures, and computer?
25. How can my learning help my community?
26. What grade do you deserve on this project? (1 - 6)

ATTITUDE:
27. Reflect on your attitude on each step of the Design Cycle. Did you completely answer each step without complaining, being a whiny baby, or saying "it's too hard". Explain your answer:
28. What grade do you deserve on your attitude? (1 - 6)